Disclaimer (PROTOTYPE)

This is a prototype. As such, nothing in the gameplay or art is final (the art is all temporary). I am actively looking for people to playtest this game and leave me feedback. Please feel free to leave any feedback in the comments below, I greatly appreciate it :)

Description

Live, Die, Escape is a room based puzzle game in which you are attempting to escape a prison. You must venture room to room, finding the keys and items to progress through the level, while avoiding the guards and other obstacles. Each death, you have the option to randomly change your stats, depending on how many stat points you have collected during your life.

How To Play

The game is pretty simple in its current state. There are 3 rooms. Touching the green square in the last room is how you win. Lasers deal damage, and the key is needed to unlock the red door. Each death, all of your stats decrease by one. The blue stars are stat boosters, which give you 3 stat points each. You also start with 3 stat points. If you get touched by the guard you will be sent back to the first room, but will not have anything else done to you. Walk over the items to pick them up, you can only hold one at a time.

WASD - Move

X - Drop Item

E - Interact (Control point only)

Esc - Pause game

Left Shift - Sprint

Right Click - Use Item (if applicable)

Updated 1 day ago
Published 7 days ago
StatusReleased
PlatformsHTML5
Authorlone turtle
GenrePuzzle
Tags2D, Arcade, Casual, Godot, Pixel Art, Prototype, Singleplayer, Top-Down

Development log

Comments

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I feel the game has a lot of potential; however, I feel the biggest issue right now is the fact that death, or taking damage at all, doesn't really have any consequence to it. There isn't really anything stopping the player from just running into the lasers, dying once or twice, and then just reaching the end. I think that either changing where the player responds, or adding a damaging obstacle that can't be walked through could help fix this.

also support for keyboard arrow keys would be nice too :) 

(+1)

thank you for the feedback! I definitely agree about player penalties and better obstacles. Arrow key support will definitely be added next update as well :)